| [ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
This is a list of people who have contributed to FreeRaider in one way or another. Some of these people are no longer active with FreeRaider and may not be reachable therefore are placed below in the inactive area. The active list is sorted chronologically based upon the first time a person contributed to the project. Those inactive members have done their part.
Norman is the main author of FreeRaider. He started off the project and
wrote the main current functionality.
Norman is the Project Lead Developer and has final say over
all aspects of the game. Contact him for any general and strategic question as well as
specific implementation issues.
Although Eric is no listed member of the FreeRaider project he did alot for it
by writing the scripts for CrystalSPace I have adapted for use in FreeRaider.
(and it's always fun talking to him on irc)
Dave was the one contributing a storyline and the idea of extending the game
with a trading aspect. Dave sent an email to Norman asking if
he had worked any code. That launched the rebirth of FreeRaider Project and now
is responsible for the administration functions of the game as well as updating
the documentation.
John works on the physics part of FreeRaider in conjunction with Max.
Previous contributors, inactive status.
Chris coordinates the art department. Beside this he created the flash on the
website. He is the creator of the first fighter model in the game.
You have model or any other art you think is good for FreeRaider ?
Contact Chris !
Jonathon textured the first fighter in FreeRaider.
Max works on the physics part of FreeRaider. He also ensures FreeRaider works on Windows.
John kicked me out of my lazyness and gave the whole project a new going.
If we have forgotten anyone or missed a contribution, we sincerely apologize. Please feel free to notify us of errors or omissions.
| [ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |