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3.4 Weapon Effectiveness (Note - this document is under revision-Last update 2/22/2004)

Name Strength Range Burst Detection Range
plasma charge 40 3500 50
plasma_charge_indirect 20 4000 50 50
proton sabo 30 1000 0 0
proton sabo2 45 1500 0 0
proton sabo3 30 2000 0 0
torp_direct 55 3000 50 0
torp_indirect 40 3000 50 50
msl_HS 33 4000 20 0
msl_ir 33 3000 50 10
grv_mine 100 0 100 100
grv_sh_mine 100 10000 100 100
mine_direct 100 0 100 0
mine_indirect 55 0 100 50
mine_indirect2 30 0 100 100
laser_direct 35 1500 0 0
laser_indirect 20 2000 0 0
disc_mine 40 1500 150 0x
phaser_direct 45 2500 0 0
phaser_indirect 30 3000 0 0
radjam 8000 0 0
epm 100 4000 0 0
chaff 75 50 100 0
sub_bub 100 8000 200 100
grunt 16.6 2000 0 0

Comment

New! Under development are reconfigurable weapons loads, see the SF-111 weapon storage diagram for details!
The amount of destruction is determined by % of hit on ship area and by radius of burst of weapon. Hit on polygon will determine damage to ship and be reflected in overall percentage.

A direct hit may result in a 45% damage of a component, a second hit on an area other than what was hit the first time will result in 45% on that area and if 1st area is within the burst, additional damage to 1st hit (example - 1st hit 45%, burst hit 35% results in 80% damage to 1st hit and 45% damage to second hit.

Ships are built with different alloys. Different Alloys = different results. Shields help strength of ship, reduced by number of hits.

story/shiparm
 
................ +
..............+ .1. +
............+---------+
..........+......!......+
..........+2.... !.....3+
...........+-----!-----+
............+4---!---5+
...............+++++
1-Cockpit
2-L Body (Controls)
3-R Body (Controls)
4-L Engine
5-R Engine

Weapon Speed comparison to Warp (100%)

Here are the latest changes, Documents on weapon theory to follow. Weapon Configuration (Change 3)

All measurements in meter format Strength is measure in percent of effect to direct hit or indirect.

Speed is Factor of Warp (--------------------------WARP1)
SPEED METER (-- 1- 2- 3- 4- 5- 6- 7- 8- 9- 10- 11- 12- 13)
Laser (==================})
Rail gun (==================})
Proton Sabo (=====1=2==3})
TORP (====})
Mine (Based on Ship Speed minus drift)
Phaser (==================})
Plasma (==================})
HS-MSL (==================})
IR-MSL (=============})
DISCO (===============})
Bubble (===})
GRUNT (====})
Stealth SF-112 (======================})
BomberMHA SB-100 (============})
Fighter SF-111 (======================})
Fighter2 HF-27 (====================})
GR-Carrier LATS-21 (============})
Medic-Supply MR42 (==========================})

NOTE: = is Sub-Thrust - is energy push to WARP


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This document was updated on 02/22/2004 Staruk