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| Name | Strength | Range | Burst | Detection Range |
| plasma charge | 40 | 3500 | 50 | |
| plasma_charge_indirect | 20 | 4000 | 50 | 50 |
| proton sabo | 30 | 1000 | 0 | 0 |
| proton sabo2 | 45 | 1500 | 0 | 0 |
| proton sabo3 | 30 | 2000 | 0 | 0 |
| torp_direct | 55 | 3000 | 50 | 0 |
| torp_indirect | 40 | 3000 | 50 | 50 |
| msl_HS | 33 | 4000 | 20 | 0 |
| msl_ir | 33 | 3000 | 50 | 10 |
| grv_mine | 100 | 0 | 100 | 100 |
| grv_sh_mine | 100 | 10000 | 100 | 100 |
| mine_direct | 100 | 0 | 100 | 0 |
| mine_indirect | 55 | 0 | 100 | 50 |
| mine_indirect2 | 30 | 0 | 100 | 100 |
| laser_direct | 35 | 1500 | 0 | 0 |
| laser_indirect | 20 | 2000 | 0 | 0 |
| disc_mine | 40 | 1500 | 150 | 0x |
| phaser_direct | 45 | 2500 | 0 | 0 |
| phaser_indirect | 30 | 3000 | 0 | 0 |
| radjam | 8000 | 0 | 0 | |
| epm | 100 | 4000 | 0 | 0 |
| chaff | 75 | 50 | 100 | 0 |
| sub_bub | 100 | 8000 | 200 | 100 |
| grunt | 16.6 | 2000 | 0 | 0 |
Comment
New!
Under development are reconfigurable weapons loads, see the
SF-111 weapon storage diagram for
details!
The amount of destruction is determined by % of hit on ship area and by radius of burst
of weapon. Hit on polygon will determine damage to ship and
be reflected in overall percentage.
A direct hit may result in a 45% damage of a component, a second hit on an area other than what was hit the first time will result in 45% on that area and if 1st area is within the burst, additional damage to 1st hit (example - 1st hit 45%, burst hit 35% results in 80% damage to 1st hit and 45% damage to second hit.
Ships are built with different alloys. Different Alloys = different results. Shields help strength of ship, reduced by number of hits.

................ + ..............+ .1. + ............+---------+ ..........+......!......+ ..........+2.... !.....3+ ...........+-----!-----+ ............+4---!---5+ ...............+++++ 1-Cockpit 2-L Body (Controls) 3-R Body (Controls) 4-L Engine 5-R Engine |
Weapon Speed comparison to Warp (100%)
Here are the latest changes, Documents on weapon theory to follow. Weapon Configuration (Change 3)
All measurements in meter format Strength is measure in percent of effect to direct hit or indirect.
| Speed is Factor of Warp | (--------------------------WARP1) |
| SPEED METER | (-- 1- 2- 3- 4- 5- 6- 7- 8- 9- 10- 11- 12- 13) |
| Laser | (==================}) |
| Rail gun | (==================}) |
| Proton Sabo | (=====1=2==3}) |
| TORP | (====}) |
| Mine | (Based on Ship Speed minus drift) |
| Phaser | (==================}) |
| Plasma | (==================}) |
| HS-MSL | (==================}) |
| IR-MSL | (=============}) |
| DISCO | (===============}) |
| Bubble | (===}) |
| GRUNT | (====}) |
| Stealth SF-112 | (======================}) |
| BomberMHA SB-100 | (============}) |
| Fighter SF-111 | (======================}) |
| Fighter2 HF-27 | (====================}) |
| GR-Carrier LATS-21 | (============}) |
| Medic-Supply MR42 | (==========================}) |
NOTE: = is Sub-Thrust - is energy push to WARP
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