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The control display units are where the operator programs radios, weapon election, and navigation. The CDU is linked into the 1650 bus of the ship and controls primary NAV and secondary decision functions.
All weapon calculations and controls are maintained here. The FCC is linked to the 1650 bus and is considered the primary computer and principle decision maker of electronic functions. The FCC maintains a continuous Built In Test (BIT) function that monitors all systems and ship health. Targeting radar module is part of the FCC and connects to the Multi-pass Radar through the 1650 bus.
This is a high-speed fiber-cellar optic universal bus that allows all electronics to communicate with one another. The BUS allows a plug and play feature to allow the changing of components and recognition of various designs. Example would be that a Bomber would have a HF Radio HF2141 Multi-Freq Scramble Feature. If damaged during combat a replacement HF Radio HF2140 Multi-Freq (Basic) could be substituted by the Medic/Repair Ship. The FCC would recognize the change and display the proper radio on the CDU. Reprogramming is not necessary, but Scramble would not be possible and unsecured communications would be available.
Full range multi-phase Microwave/Doppler mix radar providing 360 degree detection. May be operated through all ranges during full operation. Degraded operation allows limited detection. Targeting ring module is controlled by the FCC and displayed on the HUD and the MFD.
Allows display of direction, flight information, weapon status, ship status, targeting information, target info, and user controlled information on a glass cockpit display.
Allows display of direction, flight information, weapon status, ship status, targeting information, target info, and user controlled information in the pilots view screen.
Each ship is equipped with standard armor that resists various elements. Heavy armored ships such as the Bomber have reactive armor to reduce weapon effects. Engines are heavily armored around the engine compartment, but are vulnerable to rear shots up the exhaust.
The amount of armor varies by ship type.
Hitting a ship in the side or from the rear means you won't have to fire through the frontal armor to attain a kill.
Each ship has, in addition to its normal armor, a belt of frontal armor to reduce it's chances of being damaged during head-on guns passes or by missiles that you strike head-on.
Note, this does not mean you're invulnerable during head-on fights.
Shields are standard equipment on all ships. Shields reduce the effect of weapons on the ship but do not prevent damage from all weapons.
A mine can greatly damage a ship. A small ship such as Stealth would not survive a mine explosion due to the armor plating and size of the ship.
A Bomber may survive a mine hit, but effectiveness would be reduced dependent on area hit. (Frontal hit would be less damage than side) Shield design will deflect the majority of sabot rounds, but a continual hit in one area will allow a percentage to get in.
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